Programming responsibilities:
I was responsible for creating the skill system in TapKO and making sure that it is as flexible as it could be and ensuring that the designers could quickly add new skills to the UI without having to programme additional functionality. Other systems include the knockdown system and general programming duties.
On this short project, my other responsibilities included managing a small team of 3 people to update and bug fix the game after the game jam to make sure that it was released in a stable manner to the company's subscription service HB+. This included managing the teams work and priorities for a given work day.